Versailles 2001: Interactive Photokinetic Sculpture for the New Millennium

Larissa J. Ranbom ’02, Cognitive Science
Amy L. Ashbridge ’01, English
Emily A. Braunstein ’01, Computer Science
Kirsten Chevalier ’01, Computer Science
Alexandra Dunne-Bryant ’02, Latin, Greek
Leslie E. Gibson ’04, Chemistry
Jennifer L. L. Hanson ’01, Biological Sciences
Elizabeth A. Murphy ’03 Art History, Medieval and Renaissance Studies
Kathryn A. Odiorne ’01, Physics, Astronomy
Sheree M. Schrager ’02, Mathematics, Psychology
Marianne Simone Terrot ’01, Chemistry
Emily R. Wilson ’01 Art History

Franklyn A. Turbak, Computer Science (faculty sponsor and advisor)




The technological landscape at the end of the twentieth century provides the world of art with new challenges and inspirations. Art cannot exist in a vacuum, but must be shaped by the innovation and inspiration of technology and, in turn, technology must take cues from art. In this multisensory compilation of art and technology, we erase the diustinction between art, artist and spectator, as all three interact in infinite feedback loops of creation. The self-referential nature of this technological objet dart enables a melding of the exhibit with the spectator: art constructed from mundane objects, and presented in an unexpected setting is so shocking that the spectator initially perceives the exhibit as commenting only on itself. Only after this first impression is made can the deeper meaning of the art be contemplated, investigating the ways in which multimedia interfaces, as we enter the twenty-first century, with our daily lives and forsters artistic expression. This project is an attempt to examine the role that emerging technologies will play in the ever-changing world of art and how we must embrace these permutations to accurately reflect our society’s values and ideals.